Dice game scoring calculator — also known as 10,000, Zilch, or Greed
✦ Roll & Score — Click dice to select scoring combinations
0
Turn Score
0
Banked Total
6
Dice Left
COMPLETE SCORING CHART
Combination
Description
Points
Single 1
Each 1 rolled individually
100
Single 5
Each 5 rolled individually
50
Three 1s
Three dice showing 1
1,000
Three 2s
Three dice showing 2
200
Three 3s
Three dice showing 3
300
Three 4s
Three dice showing 4
400
Three 5s
Three dice showing 5
500
Three 6s
Three dice showing 6
600
Four of a Kind
Four dice same number
2× three-of-a-kind
Five of a Kind
Five dice same number
3× three-of-a-kind
Six of a Kind
All six dice same number
4× three-of-a-kind
Straight (1-2-3-4-5-6)
All six dice in sequence
1,500
Three Pairs
Three different pairs (e.g., 2-2-4-4-6-6)
1,500
Two Triplets
Two sets of three-of-a-kind
2,500
Four + Pair
Four of a kind plus a pair
1,500
HOW TO PLAY FARKLE
Setup: 2 or more players, 6 standard dice. Each player takes turns. First player to 10,000 points wins (other players get one final turn).
On your turn: Roll all 6 dice. You must set aside at least one scoring die or combination per roll. After setting aside scorers, you can choose to roll the remaining dice or bank your turn score.
Farkle: If your roll produces no scoring dice at all, you "Farkle" — you lose ALL points accumulated during that turn (not your banked total). Your turn ends immediately.
Hot Dice: If all 6 dice are set aside as scorers, you get to roll all 6 again and keep building your turn score. This is called "hot dice."
Getting on the board: You need at least 500 points in a single turn to start scoring (some variants require 1,000).
Strategy tip: The odds of Farkling increase as you have fewer dice. With 2 dice left, you have about a 44% chance of Farkling. With 1 die, it's 67%. Bank when you're ahead — greed kills in Farkle.
FARKLE VARIANTS
10,000 (Zilch): Same game, different name. Some versions require 1,000 to get on the board instead of 500.
Greed: Another name for Farkle with slightly different house rules in some regions.
Ship Captain Crew (6-5-4): A related dice game where you must roll a 6, then a 5, then a 4 in order — the remaining two dice are your "cargo" score. This is where the "654 dice game" search comes from.